Legends of Learning Educational Leadership Series

Expanding Horizons

About

Legends of Learning strives to be on the cutting-edge of new game-based learning strategies and techniques.  We endeavor to not only be leaders in our field, but also to inform and inspire leaders across our industry. In that pursuit, Legends has created the Educational Leadership Series to explore the latest technological advances, current and projected trends, and solutions to the issues affecting education today. The Educational Leadership Series aims to educate and ensure the continued growth and evolution of game-based learning. The Series will feature collaborations with the best and brightest minds to produce thought-provoking and educational content.

Whether you are a teacher, administrator, or parent, register today for an Educational Leadership Series event!  

 

Upcoming Events

Webinar: Creating Authentic Learning Experiences with Steve Isaacs

January 21st, 2020 at 3:00 pm EST

Choice / Quest Based learning provides authentic opportunities for students to find and nurture their passion. Let’s create an educational environment that is relevant and meaningful where students can truly take ownership over their learning!

Register for the webinar here.

Steve Isaacs, Teacher and Influencer

Steve Isaacs has been teaching since 1992. In 1998, he began teaching at William Annin where he developed an internationally recognized middle school game development program. Steve is a pioneer in using VR and AR in the classroom. He is a champion for student choice and student, providing a choice-based environment to help students find and nurture their passion for learning.  Steve is an ed-tech influencer, community builder, and leader in game-based learning. Steve is actively involved in building the K12 to College Esports pipeline and co-founded the #EsportsEDU community. Steve was honored as the 2016 ISTE Outstanding Teacher and the PBS Digital Innovator representing the state of New Jersey.  

Register to attend here!

 

2020 Legends of Learning Partner Summit

February 6th, 2020 at 8:00 am EST

The Legends of Learning Partner Summit brings together the Legends’ team and its partners for a day of learning opportunities, professional development, networking, and thought leadership – all in a fun and welcoming atmosphere!

Find more information here.

Attend the Partner Summit to engage with like-minded individuals, find inspiration from conversations, and expand your thinking of gaming in the classroom. Join our thriving community to connect with other educators, find instructional ideas, and so much more. We can’t wait to see you there!

Register to attend here!

 

The 2020 Game-Based Learning Summit

February 7th, 2020 at 8:00 am EST

The Game-Based Learning Summit is a one-day event that brings together game-based learning professionals and educational leaders to network, learn, and discuss the future of game-based learning in the classroom.

Find more information here.

Whether your goal is to contribute expertise in game-based learning, learn from your peers and adopt new practices, or connect with like-minded professionals, register today for the 2020 Game-Based Learning Summit!

Register to attend here!

 

Webinar: Robotics, Virtual Reality, and the Future of Project-based Learning
with Dan White

February 20th, 2020 at 4:00 pm EST

In this presentation, Dan White will explore how Filament Games’s upcoming PC/VR robotics sandbox game RoboCo represents an innovative new form of digitally-delivered project-based learning. He’ll discuss the potential of robotics to facilitate self-motivated experimentation, and the potential of VR to create situated, immersive player identities, illustrating how these strengths can be combined to create a uniquely powerful learning experience that imparts critical future-facing skills like critical thinking, creativity, collaboration, and communication.

Dan White, CEO and Co-Founder

CEO and Filament Games co-founder Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.

Link to register coming soon!

 

Texas Game-Based Learning Professional Development Session

March 5th, 2020 at 9:30 am CST

Join game-based learning trailblazers and navigate the checkpoints of integrating curriculum-aligned games into your classroom!

Find more information here.

 

The Texas Game-Based Learning Professional Development Session is a one-day event that will guide you through the process of modifying games to reach a learning goal of your choice and exploring game-based learning resources that are available to use in the classroom.  You will leave with both a working knowledge of game-based learning as well as a curriculum-aligned game to use in your classroom the next day!

Register to attend here!

 

Past Events

PSTA Webinar: Research and Best Practices for Using Game-Based Learning in Your Classroom

Click here to see a recording of this webinar.

December 12th, 2019 at 7:00 pm EST

Sean Reidy, Co-Founder and Director of District Partnerships

Games consistently provide opportunities and experiences that are not regularly available in every classroom.  Sean Reidy discussed the power of game-based learning in the classroom, the research behind it and best practices for teachers to empower students to learn via games.

 

Webinar: Game-Based Learning with Greg Toppo

Click here to see a recording of this webinar.

December 10th, 2019 at 3:00 pm EST

Greg Toppo, Author and Journalist

Why do so many students love video games more than school? It’s not because there’s something magical about video games. It’s because games — both digital and analog — reliably provide seven key things that all of us love. On December 10th, Greg Toppo explored these seven things, with an eye toward both learning how games work and what teachers can take from them to make the classroom a more vital, inclusive, equitable and enjoyable place.

 

Georgia Game-Based Learning Professional Development Session

November 19th, 2019 at 9:30 am EST

The Georgia Game-Based Learning Professional Development Session brought together gaming professionals, district administration, and classroom teachers to network, learn, and discuss the future of gaming education.

By sharing industry trends, emerging technologies, best practices, research, case studies, and implementation strategies, the Georgia Game-Based Learning Professional Development Session empowered teachers and administrators to confidently integrate game-based learning into their classrooms.

 

 

Other Legendary Resources

Vanderbilt Study: Games Deliver Engagement and Academic Performance

Legends of Learning Math and Science Games

Filament Games: Game-Based Learning TED Talks

James Paul Gee on Learning with Video Games

iCivics: Free Civics Games

How Educational Games Can Foster Social and Emotional Learning

Edutopia Game-Based Learning Resources

 

 

Contact

Questions, comments, or concerns?

Please contact events@legendsoflearning.com

 

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