Legends of Learning strives to be on the cutting-edge of new game-based learning strategies and techniques. We endeavor to not only be leaders in our field, but also to inform and inspire leaders across our industry. In that pursuit, Legends has created the Educational Leadership Series to explore the latest technological advances, current and projected trends, and solutions to the issues affecting education today. The Educational Leadership Series aims to educate and ensure the continued growth and evolution of game-based learning. The Series will feature collaborations with the best and brightest minds to produce thought-provoking and educational content.
Whether you are a teacher, administrator, or parent, register today for an Educational Leadership Series event!
Webinar: Hobby Games in Education with Mike Webb
April 21st, 2020 at 4:00 pm EST
Mike Webb of Alliance Game Distributors will speak to the history of hobby games in education, discussing various strategies to incorporate games into lesson plans, and the many ways in which games can teach multiple disciplines. From a history of key titles that have proven track records to ideas for creative use of games you may not have considered, Mike will share his experiences and brainstorm new ideas with participants.
Find more information here.
Mike Webb, VP of Marketing and Customer Service
Mike Webb is the VP of Marketing and Customer Service for Alliance Game Distributors, and a long time advocate of games in education. In his 24 years in the industry, he has helped to develop game-based curriculum, games in education resources for teachers and parents, and has coordinated with educators on special projects around the country.
Register to attend here!
Texas Game-Based Learning Professional Development Session
March 5th, 2020 at 9:30 am CST
The Texas Game-Based Learning Professional Development Session was a one-day event that guided teachers and administrators through the process of modifying games to reach a learning goal of their choice and exploring game-based learning resources that are available to use in the classroom.
Webinar: Robotics, Virtual Reality, and the Future of Project-based Learning
with Dan White
February 20th, 2020 at 4:00 pm EST
Dan White, CEO and Co-Founder
In this presentation, Dan White explored how Filament Games’ upcoming PC/VR robotics sandbox game RoboCo represents an innovative new form of digitally-delivered project-based learning. He discussed the potential of robotics to facilitate self-motivated experimentation, and the potential of VR to create situated, immersive player identities, illustrating how these strengths can be combined to create a uniquely powerful learning experience that imparts critical future-facing skills like critical thinking, creativity, collaboration, and communication.
The 2020 Game-Based Learning Summit
February 7th, 2020 at 8:00 am EST
The Game-Based Learning Summit is a one-day event that brings together game-based learning professionals and educational leaders to network, learn, and discuss the future of game-based learning in the classroom.
Find more information about the 2021 event here.
The 2020 Legends of Learning Partner Event
February 6th, 2020 at 8:00 am EST
The Legends of Learning Partner Summit brings together the Legends’ team and its partners for a day of learning opportunities, professional development, networking, and thought leadership – all in a fun and welcoming atmosphere!
Find more information about the 2021 event here.
Webinar: Creating Authentic Learning Experiences with Steve Isaacs
January 21st, 2020 at 3:00 pm EST
Steve Isaacs, Teacher and Influencer
Choice / Quest Based learning provides authentic opportunities for students to find and nurture their passion. Let’s create an educational environment that is relevant and meaningful where students can truly take ownership over their learning!
PSTA Webinar: Research and Best Practices for Using Game-Based Learning in Your Classroom
December 12th, 2019 at 7:00 pm EST
Sean Reidy, Co-Founder and Director of District Partnerships
Games consistently provide opportunities and experiences that are not regularly available in every classroom. Sean Reidy discussed the power of game-based learning in the classroom, the research behind it and best practices for teachers to empower students to learn via games.
Webinar: Game-Based Learning with Greg Toppo
December 10th, 2019 at 3:00 pm EST
Greg Toppo, Author and Journalist
Why do so many students love video games more than school? It’s not because there’s something magical about video games. It’s because games — both digital and analog — reliably provide seven key things that all of us love. On December 10th, Greg Toppo explored these seven things, with an eye toward both learning how games work and what teachers can take from them to make the classroom a more vital, inclusive, equitable and enjoyable place.
Georgia Game-Based Learning Professional Development Session
November 19th, 2019 at 9:30 am EST
The Georgia Game-Based Learning Professional Development Session brought together gaming professionals, district administration, and classroom teachers to network, learn, and discuss the future of gaming education.
By sharing industry trends, emerging technologies, best practices, research, case studies, and implementation strategies, the Georgia Game-Based Learning Professional Development Session empowered teachers and administrators to confidently integrate game-based learning into their classrooms.
Other Legendary Resources
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