Volume of 3D Shapes Math Games

In this series of games, your students will learn the formulas for the volumes of cones, cylinders, and spheres and use them to solve real-world and mathematical problems. The Volume of 3D Shapes learning objective — based on CCSS and state standards — delivers improved student engagement and academic performance in your classroom, as demonstrated by research. This learning objective directly references 8.G.C.9 as written in the common core national math standards.

Scroll down for a preview of this learning objective’s games and the concepts.

Concepts Covered

A cone is formed by drawing segments from a two-dimensional figure to a point that lies outside the plane of the figure; to be precise, it is the set of all line segments from the point to the figure. The two-dimensional figure is called the base of the cone, and the point, its apex. Apply volume formulas for cones, pyramids, and spheres by substituting correct values for variables and evaluating. Determine from real-world scenarios the measurements for the base, height, and radius of figures.

The volume of a pyramid whose base has area b and whose height is h is 1/3bh. The volume of a cylinder is πr2h. The volume of a sphere is 4/3 πr³.

A preview of each game in the learning objective is found below.

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Tags: volume, 3-D figure, cone, cylinder, sphere, pyramid

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