Summer School Science Content for Free

Let’s be honest. Summer school can be a drag for students. Why not liven up the classroom with middle school science content for free? Let’s play!

With Legends of Learning’s $100 in complimentary game coins and no obligations, teachers (and schools) have nothing to lose. In six weeks, a class of 30 students could play a game every school day and there would still be extra credits left over.

Science games offer kids an opportunity to enjoy summer school a little more and play games that facilitate learning and subject mastery. Teachers address NGSS and state standards while providing fun and engagement.

There are 900 games currently available in 90 lessons spanning Earth and Space, Life, and Physical Sciences learning objectives. If you are teaching any middle school science content, there is a game for you. Log in or create an account today, and explore our library.

Make summer school a more engaging experience than the average class. Your students will appreciate it, and their test scores will improve. Just press play.

P.S. If you are looking for more ways to make summer learning a fun experience, download our white paper, “How to Prevent Summer Learning Loss and Close Achievement Gaps.”

Six Tips for Shaking Up Summer Learning This Year

Excerpted from How to Prevent Summer Learning Loss and Close Achievement Gaps. Download it today.

By the end of May, everyone is ready for a break from the school routine. Students stop responding to the usual content delivery methods, and as a result, summer learning loss sets in.

So change up your methods.

Develop summer courses that meet learning needs and curriculum standards while providing fun and engagement. Fun and engagement can take many forms, from project based learning to field trips to digital gaming. For example, Legends of Learning science games provide an interactive learning experience for students with questions aligned to curriculum standards. The teaching methods vary but should be aligned with your district’s overarching academic goals.

To help you get started, here are six quick tips to add a little variety to your summer learning programs.

Six Tips For Your Summer Learning Experience

1) Focus on Individualized, Personalized Instruction. Limiting summer class size allows teachers and students to interact one-on-one more often. As a result, relationships develop; students are encouraged to learn and grow; and teachers guide students toward classroom lessons and activities that fit the individual student’s learning level and style.

2) Take Kids on Field Trips. Teachers demonstrate learning is fun through field trips. Such trips can occur within the community and range from the zoo to a local bottling company. If funds are tight, supplement off-campus field trips with digital ones. Google and Discovery, for example, offer digital field trips that take place in the Sahara, Antarctica, and other locations.

3) Invite Speakers to the School Campus. Students see how curriculum lessons translate to life skills when people talk about their day-to-day work. Teachers could invite civic leaders, parents, and other people into the classroom to talk about their work experiences and background. Microsoft also provides experts for the classroom via Skype. Kids can hear from environmentalists, coastal engineers, and other pioneers in the arts and sciences.

4) Turn Facts into Skills with Hands-On Projects. Students learn what they live, so teachers should find ways to turn basic concepts into practical skills. Some schools facilitate this idea with community projects, such as a garden or recycling center. Some schools, though, involve students in activities like building a greenhouse or small-scale wind farm. Others take their students to community partners where they participate in activities and projects.

5) Keep Kids Engaged Inside and Outside the Classroom with Digital Games. Kids like games. Teachers often do, too. Edgames offer chances to connect with students on their level. Kids play online games all the time, so giving them games that facilitate learning and subject mastery is a no-brainer. Plus, edgames typically allow teachers and district administrators to monitor student progress and, depending on the implementation, keep budget costs low.

6) Test New Teaching Models and Classroom Layouts. Summer provides a perfect time to pilot new teaching models, methods, and classroom layouts, says Gary Huggins, CEO of the National Summer Learning Association. Explore blended learning models, edgames platforms, and other ways to engage students and build digital literacy skills. Assess impact at the end of the summer and expand what works into an official instructional approach.

No matter which method(s) you employ, remember that students are drawn in by new experiences. If you surprise them each day with even a small tweak to your instructional methods you will see a huge increase in student engagement. Try Legends of Learning science games and you will see some very excited looks on students faces. Have a great summer and shake it up!

Creating a Blended Learning Culture in Your School

Excerpted from Eight Steps to Successfully Implement Blended Learning in Your Classroom. Download it today.

Having technology in your classroom can be a fantastic thing. It has the potential to expose your students to a world of information, hand’s on projects and game based learning, like our middle school science games. In order to maximize your classroom experience with blended learning it is critical to have a school culture that supports technology integration.

Getting Administrators & Parents On Board With Blended Learning

Teacher working in a blended learning classroomMaking the shift from traditional learning to blended learning is daunting and impacts every stakeholder in a school community, including leaders, teachers, IT staff, students, and parents. As a result, the journey from old to new, from traditional to blended, must be a shared journey—one in which all stakeholders are engaged and all voices are heard.

For a blended learning initiative to be successful long-term, decisions cannot be top down or device driven. Instead leaders must carefully consider why they want to make a shift to blended learning and how that shift will benefit members of the school community. To get administrators and parents on board, use these two approaches.

Administrators

Administrators may hesitate to invest in blended learning because of cost or lackluster results. Overcome their concerns with detailed research and data that show blended learning’s past successes and your plans to implement the teaching model in the classroom.

Administrators also want hard numbers about projected academic performance. They prefer financial documents, implementation plans, and blended learning examples. The more data and documentation you can provide, the more likely your blended learning proposal will receive approval.

Parents

Parents care about academic performance on a more personal level—everyone wants their child to succeed. They want to know how their child is performing academically, and what you’re teaching in the classroom. They also desire to learn how to help their child improve test scores and study habits.

To reach parents, talk through how blended learning will motivate their student to learn and excel, they will back the initiative. Your conversation could prompt them to become advocates on your behalf and secure support from administrators, other teachers, and peer parents.

Establishing A Blended Learning Culture In The Classroom

Child doing work in a blended learning classroomBlended Learning Universe marks the importance of culture in blended learning success. The organization states:

Blended learning can sustain a bad culture or help create a new one. Culture is especially useful — or toxic — in blended programs because blended learning goes hand in hand with giving students more control and flexibility. If students lack the processes and cultural norms to handle that agency, the shift toward a personalized environment can backfire.

Start With Clear & Honest Communication

As such, your blended learning culture sets the tone for classroom instruction and assignments. It fosters the right attitudes in students, inside and outside the classroom. Culture can affect parents, too, causing them to encourage, rather than frustrate, their students’ blended learning activities.

To establish culture inside the classroom, begin with clear and honest communication with your students. Set expectations for your blended learning program, whatever it encompasses—classroom projects, edgames, student teams, at-home assignments, et cetera.

Use The “TRICK” Acronym

Also employ “TRICK,” an acronym suggested by Esther Wojcicki and Lance Izumi, authors of “Moonshots in Education: Launching Blended Learning in the Classroom.” The acronym stands for trust, respect, independence, collaboration, and kindness. When your classroom embodies those five traits, students learn, grow scholastically and personally, and desire to help their fellow students.

Outside the classroom, you should also focus on communication, this time with parents. Just because you got their initial buy-in doesn’t mean your work is done. Let parents know how their kids are enjoying and improving thanks to your new blended learning environment. Remember that some parents may not be familiar with digital technologies and tools, especially if you teach in a rural or underserved area. Share basic information about blended learning with these parents, and offer opportunities for them to experience it in the classroom. Showing parents how blended learning works can better convince them than a letter sent home.

Spread The Culture Across The School Campus

Finally, aim to spread your blended learning culture across the school campus. Your own success with the initiative often sells itself, but you should talk about it, too. Sharing results and personal testimony invites other teachers to participate in blended learning and make a difference in their classrooms.

Learn More About Blended Learning With LoL

Our online educational games at Legends of Learning works perfectly with and seamlessly integrates into blended learning models. For more information, give us a call at 888.585.1317 or contact us online today.

You can download the whole white paper Eight Steps to Successfully Implement Blended Learning in Your Classroom here on the Legends of Learning site.

Teacher Appreciation Day: Here’s to You, Teachers

Tuesday, May 9th, is Teacher Appreciation Day (sponsored by the National Education Association (NEA), a moment in which we stop to honor the incredible commitment of our nations’ teachers.

The day coincides with the National Parent Teacher Association’s (PTA) National Teacher Appreciation Week, held during May 8th-12th.

Teachers should be recognized for their hard work and service.

Throughout the week, parents and students make cards and deliver candy. District administrators typically provide a catered lunch or breakfast for teachers and staff. This year, the PTA increases the fun and excitement with its #ThankATeacher contest. Federal, state, and local governments get in on the action, too, with teacher of the year awards like the one managed by the Council of Chief State School Officers (CCSSO).

Teachers Should Be Celebrated All Year Long

These things are wonderful. However, teachers should also be celebrated throughout the rest of the year. Teachers play a vital role in the lives of young people, imparting the skills and knowledge students need to reach a bright future. But teachers far exceed that role—they often are surrogate parents, therapists, sales people, and legends.

As Donald Quinn, a former educator, tells it:

If a doctor, lawyer, or dentist had 40 people in his office at one time, all of whom had different needs and some whom didn’t want to be there and were causing trouble, and the doctor, lawyer, or dentist, without assistance, had to treat them all with professional excellence for nine months, then he might have some conception of the classroom teacher’s job.

This year alone, more than 3.5 million teachers across the country will teach 55+ million students. That equates to billions of graded papers, lesson plans, student coaching, calls to parents, teacher-parent conferences, field trips, and more. A teacher’s job is never done, not even when the bell rings and school lets out for the afternoon.

The average teacher works 12-16 hours a day and spends about $500 of their personal earnings on school supplies every year. Their take home pay averages around $49,000. One thing is clear about the teaching profession: Teachers aren’t in it for the money.

Teachers Share How to Celebrate Them

So how can we appreciate teachers every day? Teachers provide an answer. They want to be listened and responded to. Teachers are the keys to success of any school. When they feel empowered by the district administration and supported by the community, they achieve the impossible in their classrooms.

At Legends of Learning, we know the theory as fact because we quite literally listen to teachers. Their feedback and ongoing conversations with our game developers and Ambassadors affect the games we publish. For us, listening is a way to simultaneously honor teachers, create a product that impacts the classroom, and change education for the better for everyone.

Here are some examples of the great things our teacher Ambassadors are doing with the Legends of Learning edgames platform.

Shanda Seibel, 5th Grade Teacher, Prarie Creek Elementary

Shanda gets her students excited about human impacts on Earth’s systems with games including The Big Picture Hosted by Zedd: Animal Agriculture and Skunk Dunk: Increasing & Decreasing Human Impacts. “Legends of Learning games give students the opportunity to learn their science skills and vocabulary in a fun and engaging way” says Shanda. “Students are in a generation of gaming. I found this year that Legends of Learning brought as much engagement as my science experiments.”

Kerrie Seberg, 7th/8th Grade Science Teacher, Walter G Byers School

Kerrie reviews the structure of the atom with her students in the game “Escape is Elementary.” “They love how the game is like Mario!!” says Kerrie. “Personally, I loved how they were overheard debating the definition of ‘subatomic particle!’”

Mariana Garcia-Serrato, 7th/8th Grade Lead Science Teacher, Adventure Program

Mariana discovers that students love test review, especially when it means choosing their own edgames. For test prep in 8th grade, I displayed the complete list of LOL learning objectives,” said Mariana Garcia-Serrato, a middle school science teacher in California. “Having that list of discrete learning objectives proved an easy way for them to decide what to study!”

You can log in and play these games today on the Legends of Learning platform. To become an Ambassador, visit our site and fill out this simple form.

We hope you have a fantastic Teacher Appreciation Day. Thank you for all you do inside the classroom and out!

Game Based Learning and the Blended Classroom

Game Based Learning (GBL) and the blended classroom have become increasingly popular instructional options as teachers strive to improve teaching and learning. These two instructional forms complement each other well. Both serve the 21st century classroom by engaging students in their education and giving them opportunities to develop not only basic curriculum mastery but also critical thinking and problem solving skills.

GBL uses games to aid students’ learning. Although GBL can drastically transform instruction, as in the case of using World of Warcraft to teach humanities, GBL can be as simple as playing Jeopardy to review materials before summative assessment. Both applications involve games to complement or replace more traditional instructional methods, such as lectures, Q&As, and worksheets.

Most teachers employ some form of GBL. However, we must be careful not to confuse GBL with gamification. In gamification, a teacher incorporates the mechanics of game play and game design into the curriculum. Teachers who espouse GBL take a very different approach. They infuse the curriculum with games, and the games become primary methods to introduce, explore, explain, and reinforce material.

What Is Blended Learning?

Blended learning fuses online and traditional “brick and mortar” instruction. Some teachers assume using technology equals a blended classroom; however, blended learning should be viewed as more of a spectrum between traditional “brick and mortar” instruction on one end and online-only classes on the other.

Most truly blended classrooms feature 1) students who access some class content and instruction online outside of the traditional time and space of the classroom, and 2) a Classroom Management System (CMS) such as Edmodo or Moodle.

Teacher using game-based learning in her blended learning classroom

Game Based Learning & Blended Learning In Practice

GBL fits seamlessly into a blended instructional model. Games can act as bridges between the physical, face-to-face environment and an online classroom in at least three ways.

Independent Game Play Outside Of Class

First, a student could play games independently, outside the regular class time and setting. Sites like Quizizz and Quizlet have popularized this method. For this to be successful, teachers must possess some way to track student progress and learning. This usually occurs in the form of tracking time spent on the game and assessing students’ answers and feedback to questions.

Teachers Meeting With Students Virtually

Students using online educational games within a blended learning classroomSecond, a teacher could meet with students in a virtual environment. Examples of such environments include Minecraft: Education Edition and Second Life. With this method, the teacher schedules a time to meet in a virtual space within the game. Students and teacher are therefore in different places but meeting at the same time. The mode of instruction varies depending on the virtual environment and game limitations. A lecture is possible in Second Life, for example, but not Minecraft.

Students Meeting & Playing Together In A Game Environment

Third, a student could meet and play with other students in a game environment without teacher supervision. The situation arises when students are assigned collaborative Minecraft projects or asked to compete against other students in some games found on ABCya!.

Benefits Of Game-Based Learning In Blended Learning Classrooms

GBL perfectly suits a blended classroom framework. With it, teachers meet students’ expectations—today’s students already “game” with other students. Teachers also overcome challenges found with typical homework assignments and assessments.

Games can reduce testing anxiety and increase student motivation to engage and learn. In fact, some teachers see students playing games outside of class sheerly for the joy of it. For those reasons and many more, game based learning will become a more common mode of instruction that extends learning beyond the classroom.

Scott Beiter teachers science at Rensselaer Jr. Sr. High in Rensselaer, New York. Follow his blog, Full Sail Science, to learn more.

Get Your Classroom Ready for Blended Learning

The following is an excerpt from our new white paper, “Eight Steps to Successfully Implement Blended Learning in Your Classroom.” Download it today!

Do you ever find yourself leaving school at the end of the day thinking you could have taught your lesson just a little bit better? It is very natural as a teacher to take stock of your day and think about adjustments you can make for tomorrow. What if you could use tools like games to make a large scale change to your classroom that would lead to much higher levels of engagement and achievement? You can, and blended learning is the 21st century key to this kind of change.

Getting Your Classroom Ready For Blended Learning

You might be wondering how can you transform your classroom with a blended learning model? After all, the possibilities with tech based learning — middle school science games (hint, hint) — can be truly infinite given the right strategies.


Time To Rearrange The Desks

Girl playing an online educational game on her ipadWhether you have a cart of iPads or a room full of Chromebooks, integrating technology into your classroom is a great way to engage students in learning. One facet, the classroom setup, is often overlooked. It might seem that just putting technology on the desk in place of a textbook will improve a student’s experience and engagement, but research has found otherwise.

Says Ramona Persaud, Edutopia contributor, “From the front door and school grounds to the classroom, the aesthetics of learning spaces impact brain function and influence how students feel when they’re in school—as well as how they feel about their school.”

You likely understand Persaud’s point intuitively. Students perform better when they feel comfortable, safe, and feel as though they belong. You might even have anecdotal evidence demonstrating the impact of something as simple as a desk arrangement. If classroom setup is instrumental in determining the success of your blended learning model, try something a little out of the box next year. Get a bunch of chairs and a couch and have your students use them during blended learning time. No room in the budget for furniture? No problem! Let students sit on the floor. Students simply do not have to be sitting at a desk in order to be engaged in learning.


Seven Ways To Set Up Your Class For Success

Little girl using a phone in a blended learning classroom

Check out this great list of recommendations from Blended Learning Universe on how to arrange your classroom for Blended Learning.

  • Station Rotation – moves students from station to station on a fixed schedule, with at least one (if not all) of the stations featuring digital learning activities such as games, puzzles, or videos. The rotation can free up teaching time, allowing you to work one-on-one with students needing extra attention.
  • Lab Rotation – looks similar to Station Rotation except that students go to a dedicated computer lab rather than an in-classroom station. Many teachers enjoy the flexibility of using an outside lab in terms of both scheduling and classroom layouts.
  • Individual Rotation – provides students with personalized schedules and assignments. The students may or may not visit every work station in a single day, instead focusing their attention on completing assigned activities.
  • Flipped Classroom – changes the classroom dynamic. Students learn at home via a digital curriculum and online lectures. They then complete teacher-guided projects and other activities in the classroom.
  • Flex – gives the most control to students. It allows them to move through classroom curriculum and activities — both digital and traditional — on a fluid schedule. Teachers, in turn, offer support and instruction as needed. This model tends to use online learning to a greater degree than the previous four.
  • A La Carte – allows schools to offer electives they can’t provide due to a lack of on-site resources. The model often supplements high school classes.
  • Enriched Virtual – requires students to learn at home via online instructional materials and meet with a teacher face-to-face two to three times a week. This model tends to be less common than the other six.

No matter which approach you choose, remember that bringing blended learning into the classroom is a chance to approach student learning in a new way. Do something new this year with your class and get excited for a transformational 2017-2018 school year!!!

Try Our Games With Your Blended Learning Model

One of the best ways to get your classroom ready with a blended learning model is by using our online educational games here at Legends of Learning. For more information, give us a call at 888.585.1317 or contact us online today.

Don’t forget to download the new white paper, “Eight Steps to Successfully Implement Blended Learning in Your Classroom.”

New Features: Simplified Log In and Rostering

We’re happy to announce two new major features that were unveiled on the Legends of Learning platform today. The first is a simplified log in page. This new login makes it clear where students should log in. Heretofore, many students were mistakenly (or intentionally) logging in to the platform as teachers.

The second major change is the addition of more rostering functionality to the platform. This feature set allows teachers to create class rosters, and launch playlist to a class roster. It also allows students to join an active playlist as a rostered class member. In addition, teachers can now create a student in a student page, a playlist page, or a session page.

Several other minor enhancements were made to improve the teacher experience, including ensuring no timeouts for teacher sessions if they are using the application. Legends of Learning will continue rolling out enhancements as they are built and tested for quality assurance.

Personalize Your Test Prep with Science Games

Teachers, do you hear that? It’s the sound of summer. But before you get there, there is this little thing called testing that comes up in the spring. Did you know in spring testing is more common than flowers? A key to successful testing is preparing students so content is fresh and top of mind.

Nearly every school in the country is testing this week, tested in the last week couple weeks or is testing in the next couple weeks. For example, in Baltimore students are taking the PARCC exams for the next three weeks while in Virginia they will be tested on the SOL.

All of this makes testing at this time of year extremely challenging for teachers. Teachers have to find a way to keep students motivated and engaged in class so they do their best on exams.

The key to student success on exams depends a lot on how confident they feel in the material they are being tested on. That means practice. Students need to prepare for test taking in a way that’s fun and engaging so they aren’t wracked with nerves when they are taking the real test.

How can you achieve this worthy goal? By playing games of course!

It might sound crazy, but games are exactly the right tool to pull out of the tool belt right now. Think about it. Students are a little stir crazy. They can hear summer coming and spring break is either just around the corner or just gone by. Students really need some engagement, and science games offer just that.

In our pilot of short curricula games last year, our research statistically proved that when students learn with games they have higher levels of simple fact recall and are thus able to give more sophisticated answers to complex questions on tests.

But don’t take our word for it. We have a lot of teacher Ambassadors who have already thought of some great ways to use games to prep for their exams. Here are some of their suggestions:

Renee Ekhoff, Nebraska

Recently, we were studying adaptations and natural selection. We used the life science games — Walter’s Travels and Survival of the Fittest — to identify adaptations, both behavioral and physical. The students applied their practice to their review for the quiz and for the adaptation poster. It was awesome to see students using adaptations they had learned through the games on their projects! — Renee Ekhoff, Nebraska

Ann Pottebaum, Iowa

I have previewed the games and selected ones that best fit our learning objectives. I have projected the games up, and we have worked through them together to introduce the site/types of games available to study for exams.

The students thought they were great. What an interactive way to study and review as we finished our units on atoms, molecules, compounds and bonding! — Anne Pottebaum, Iowa

Caitlin Unterman, Virginia

We used the natural resources games to help review renewable vs nonrenewable sources. We also used the oceanography (weather and the ocean) to review ocean currents. — Caitlin Unterman, Virginia

Elizabeth Lewellen, California

LOL has been an invaluable tool for helping my students prepare for the state test. Students have been giving me personal requests for the topics they feel they need to review the most.

Every student is different. With LOL I just launch a playlist for the different topics requested, and in this way I’m differentiating the review practice for each student. It’s awesome. Its empowering for me and the students feel very catered to when they feel their personal needs for instructional focus are being met. — Elizabeth Lewellen, California

Mariana Garcia-Serrato, California

For test prep in 8th grade, I displayed the complete list of LOL learning objectives. Students were invited to peruse them and decide which ones each of them wanted to review.

Then I created different playlists for groups and individuals based on their perceived needs, with a couple of special invites for concepts that were covered in previous years. Having that list of discrete learning objectives proved an easy way for them to decide what to study! — Mariana Garcia-Serrato, California

If you want to play the games for yourself, sign up today on the Legends of Learning platform. To become an ambassador, visit our site and fill out this simple form (https://www.legendsoflearning.com/join-us/).

Good luck with testing and the rest of your school year!

Legends of Learning Closes Seed Round as Product Launches to Enthusiastic Reviews

 

$9 Million Raise to Support Team Growth, Market Expansion

 

The following is a press release issued this morning about Legends of Learning’s seed round of fundraising.

Legends of Learning closed its seed round of fundraising with a total raise of $9 million. The fundraising round follows the successful launch of our initial game-based learning platform that has been met with praise from educators and recognition by influential media organizations. The company was featured in a recent USA Today article that explained how its platform can overcome a barrier to “getting high-quality learning games into K–12 classrooms.”

Legends of Learning, which is co-headquartered in Washington, D.C. and Baltimore, Md., will leverage the funds to execute its long-term strategic plan in the education sector. The investments will allow the company to meet demand by hiring additional team members and expanding its platform to new school grades and subjects.

The company was founded by Vadim Polikov, a research scientist who previously started Astrum Solar, a top 10 U.S. solar installer, and American Journal Experts, a large academic editing company serving the international scientific research community.

Joining Polikov as co-founders are Larry Cynkin, chief technology officer, who was formerly with Comcast and Honesty Online; Aryah Fradkin, manager, Teacher Outreach, who is a former Baltimore City, Md., teacher; Joshua Goldberg, chief strategy officer, and an Astrum Solar co-founder; Geoff Livingston, chief marketing officer, who is an award winning digital marketing entrepreneur; and Sandy Roskes, chief operating officer, and a former Astrum senior executive.

“This team brings vision and experience to the table. The successful closing of this seed round will let us accelerate our focus on helping more teachers reach students with research-driven, curriculum-based education games,” says Polikov.

Legends of Learning launched at the end of March with a first-to-market approach of 900 curriculum-based education games for middle school earth and space science, life sciences and physical science curricula. The games, created by over 300 game studios, are based on rigorous academic research conducted in partnership with Vanderbilt University.

Unique aspects of the Legends of Learning game-based learning platform include:

  • Short games (5–25 minutes) that align to middle school science curriculum standards to ensure content engages and helps students succeed in their studies;
  • An intuitive platform similar to Netflix and Amazon that makes games easy and natural to use in classrooms; and
  • A dashboard that allows teachers to observe student comprehension in real time, create game playlists for classes and individual students, and assess content mastery.

The company will demonstrate its technology platform and games publicly at the International Society for Technology in Education Conference & Expo June 25–28 in San Antonio, Texas.

5 Earth Day Playlists to Engage Your Students

Earth Day is coming quickly (April 22nd, remember?) and it’s a great opportunity to teach students about conservation, responsibility and being part of a global community.

There are so many ways to make this happen. In addition to the many project based learning opportunities we listed on Monday, you can use games to help students engage in Earth Day.

See our Earth Day Activities and Ideas page for free games, additional resources and lesson plans!

The following is a list of Ambassador recommended playlists of games you can use for Earth Day. They drew from our 90 learning objectives, and more than 600 NGSS aligned science games for middle school that engage students in virtually every topic for Earth, Life and Physical Sciences.

We are dedicated to incorporating Ambassadors’ content suggestions on how to use games in the classroom. In addition, our own team offered an additional playlist.

Without further ado, check out these awesome recommendations and give your students an amazing new Earth Day experience this year.

 

Janessa Slattery’s Earth Day Playlist

Learning Objective: Increasing and Decreasing Impacts on Earth Systems

Games: Defender: Human Impact on Earth, The Big Picture Hosted by Zedd: Animal Agriculture, Mini City

Synopsis: These games show students the impact of human activities on our planet and ways we can build sustainably to avoid doing major harm.

Mariana Garcia-Serrato‘s Earth Day Playlist

Learning Objective: Global Climate Change

Games: Warm Planet Adventure, Escape Global Climate Change, Greenman and The Global Climate Change, Preventative Measures

Synopsis: Student learn about harmful greenhouse gases, ways to combat a warming atmosphere and environmentally friendly sources of alternative energy.

Caitlin Unterman‘s Earth Day Playlist

Learning Objective: Natural Resources

Games: Wealthy City, Resourceful Adventure, The Story of Natural Resources, Pipe Mechanic: Natural Resources

Synopsis: This playlist is great because it takes students through different games that express the importance of natural resources in our everyday lives. Without natural resources from our Earth, many of our daily activities and technologies would not be possible!

Jennifer Pendleton‘s Earth Day Playlist

Learning Objective: Greenhouse Effect

Games: Infrared Escape, Green Planet Adventure, Little Green Planet

Synopsis: Infrared Escape would be a good refresher on the greenhouse effect. Green Planet Adventure helps review more concepts about the greenhouse effect and reinforce them. Little Green Planet is a chance to apply the concepts learned to make decisions.

Jennifer's Earth Day playlist.

Legends of Learning’s Earth Day Playlist

Learning Objective: Human Impacts on Earth Systems

Games: Oscar’s World: Human Impacts on Earth’s Systems, Dam Planner, Bottles: Human Impacts on Earth’s Systems

Synopsis: These three games use a variety of methods to help students understand how their actions have a direct impact on Earth’s ecosystems. Dam Planner really puts students in the drivers seat and helps them actualize their decision making.

Legends of Learning's Earth Day playlist.
 

You can log in and play these games today on the Legends of Learning platform. To become an ambassador, visit our site and fill out this simple form.

For Teachers
For Schools
For Districts