5 Questions Answered About LoL Playlists

This year, wow your class with game based learning by creating the perfect Legends of Learning playlist. Much like a DJ, teachers have the ability to deploy their “set list” of games and assessment questions to students. But playlists can do much more than that.

5 Most FAQs About Legends of Learning Playlists

To illustrate the power of this feature, we decided to answer teachers’ five most frequently asked questions.

1. How Can I Make Sure I’m Selecting The Right Games For My Student Playlists?

Selecting the right games based on student interest or academic level is easy with the detailed game modal window. Simply click on any game from within the learning objective screen and the game modal window displays a game overview, teacher ratings, curriculum suggestions, and the option to play the game yourself. When you’ve determined which games are the right fit, click the “Create a Playlist” button and drag the games into your new playlist.

Game Modal Window
lunar wolves instructions
Create A Playlist
gases and liquids courses


2. How Do I Customize My Playlists?

There are several ways to customize playlists for your students. First, name each playlist and add it to your saved playlists section for future use. Next, try dragging games into your playlist and then moving the games around by clicking and dragging. Finally, use the time slider to shorten or lengthen the amount of time students can play.

Customizable Playlist: Name It, Rearrange It, Time It
save and name a playlist


3. How Do I Launch My Playlists To Students?

When you launch playlists to your students, you give them an engaging gameplay experience while following their progress in real time on your live teacher dashboard. You can even launch different games to different student groups and create a personalized gaming experience while ensuring they all master the same content.

Launch to Everyone

To get started, locate the dropdown menu under each playlist, which gives you the option to launch to everyone or to a specific group. To create a class or group, navigate to the students page and click the “+” button next to the word “class”. Type in the name of your class or group and press save. You can then click the dropdown next to each student and add them to their group.

Create Your Class
student playlist

Click the back button on your browser to return to your playlist. The names of your classes and groups will appear in the dropdown menu at the bottom of the playlist. When you launch your playlist to a specific group, only the students in that group will have access to the playlist.

Launch to a Class/Group
launch to group


4. How Do I Know Students Will Be Asked Questions During Game Play?

Assessment packs are valuable if you are playing games that are activity based and contain few questions. Click on the assessment icon next to the game list to add assessment packs to your playlist.

Assessment Pack Icon
assessment pack

You can control the number of questions in each assessment—from 1 to 99—by clicking the arrows. Then, click and drag to place the assessment pack before, between, or after the games. Use multiple assessment packs and create a pre-test/post-test to gauge student mastery.

Assessment Pack as Pre-Test/Post-Test
pre-test and post-test assessment


5. How Do My Students Sign In & Start Playing?

Students sign in to your playlist by navigating to login.legendsoflearning.com and clicking the students icon. Students are then prompted to enter your teacher launch code, located in the upper right hand corner of your playlist.

Teacher Launch Code
teachers launch code

Students sign up using their first name and last initial, or sign in with their previously created username.

Student Login Page
student login page

Once you launch your playlist, each student’s dot appears in your live teacher dashboard. Individual student answers to game and assessment pack questions are recorded inside student dots.

Live Dashboard with Student Signed In
live dashboard with student signed in


Create Your Perfect Playlist Today!

Legends of Learning strongly values the feedback of teachers and welcomes any questions you have on our playlist feature. Login today to create your perfect playlist. Have a great summer and happy gaming!

Five Reasons Teachers Should Use Playlists for Game-Based Learning

The new playlist feature from Legends of Learning gives teachers the ability to deliver engaging middle school science games while closely monitoring student achievement and growth. Here are five reasons to use playlists in your class this coming year:

1) Real Time Data Dashboard – The live teacher dashboard displays student progress in real time. Each student has a dot that moves along the playlist and shows their answers to the questions from the games.

Once the playlist is over, the data is automatically stored in your account. Since every playlist is saved, you can see how student and class performance improves over time.


2) Differentiated Playlists – Creating multiple playlists allows your classroom to divide into cohorts based on academic performance and play the games most appropriate for their academic level. For example, you can create three different playlists for your advanced, proficient, and basic students, or even create a unique playlist for every student in the class. Unlimited playlist creation makes personalizing content easy.

3) Total Teacher Control – Three features give you control of the gaming experience:

  • Playlist length – You can set the timer for 3-60 minutes of game play. If you want to shorten the playlist in live mode, click the stop button and every student’s game will end.
  • Dot Color – Dots turn red if your students stop playing and wander into a different tab. This makes it easy for you to know who is actively engaged in game play.
  • Pause Button – In live mode you can pause all students simultaneously. This ensures you have every student’s attention while you teach.

4) Student Voice – If you offer students Free Play, they can choose which games to play within the current lesson’s learning objective. There are two ways to deploy Free Play:

1) Launch a playlist with extra time built in after the games are completed. When the students finish their assigned games, they can pick which games to play with any remaining class time.

2) Free Play occurs when you launch an “empty” playlist with no games in it. In that case, students can choose whichever games they want throughout the time period.

Free Play Option 1

Free Play Option 2

5) Scheduling Playlists – This soon-to-be deployed feature will allow you to schedule a playlist to deploy automatically at any time. For example, on Monday you could set a playlist to launch on Tuesday at 2:00 p.m., or on Friday you could set a playlist to launch at 2:00 p.m. and end Sunday night at 7:00 p.m.

This feature lets teachers deploy playlists for homework, or provide substitute teachers playlists as an assignment.

As you think about ways to introduce game based learning in your classroom this coming year, consider using playlists from Legends of Learning. With all the features playlists offer, you can be confident that fun will translate into real academic growth. Sign up and start creating your playlists today!

Lesson Plan: Eclipses and Seasons

On August 21, 2017, we’ll see something the country has not seen in 38 years: a total solar eclipse. The day will be an exciting one for students and science teachers, alike. Let’s make it educational, too.

People across the country are looking forward to watching the sun completely disappear behind the moon. The total solar eclipse will darken skies from Oregon to South Carolina, an extremely rare event that for some locations on earth may occur as infrequently as every 1,000 years!

Legends of Learning has developed a lesson plan for the Eclipses and Seasons Learning Objective that you can use with your students. With it, we’re offering two of our games — “Walter’s Travels” and “Bubble Eclipse” — publicly on our Alpha Games page.

Complete with digital edgames playlists, assessment questions, and a visual eclipse simulation, our lesson plan has everything your students need to learn about this rare phenomenon. Check it out below, or download the PDF version!

Learning Objective: Eclipses & Seasons

NGSS Standard DCI
MS-ESS1.B-2. – This model of the solar system can explain eclipses of the sun and the moon. Earth’s spin axis is fixed in direction over the short-term but tilted relative to its orbit around the sun. The seasons are a result of that tilt and are caused by the differential intensity of sunlight on different areas of Earth across the year.

Objective

Students will be able to:

  1. Explain why solar and lunar eclipses occur
  2. Explain why Earth has seasons
  3. Draw and manipulate models of solar and lunar eclipses
  4. Draw a model of Earth’s location during various seasons

Time Required:
75 minutes

Materials Needed

  • Small beach ball (or other similar sized ball)
  • Ping pong ball tied to a string
  • Flashlight
  • Teacher computer with internet access
  • Projector/Smartboard
  • 1 computer/laptop/iPad per student with internet access
  • Eclipses and Seasons handout (attached)

Teacher Preparation

  • Create Playlist 1, a 30-minute playlist in Legends of Learning with the following games found in the Eclipses and Seasons learning objective (in order):
  1. Science Fair: Eclipse and Seasons
  2. Volleclipse

  • Create Playlist 2, a 10-minute playlist in Legends of Learning with 5 assessment questions from the Eclipses and Seasons learning objective
  • Make copies of Eclipses and Seasons Worksheet (1 per student)

Engage (10 minutes)

  1. Lay the flashlight on a table and place the beach ball approximately 24 inches in front of the flashlight.
  2. Turn off the lights in the room and turn on the flashlight.
  3. Holding the ping pong ball by the string, place the ping pong ball between the flashlight and the beach ball.
  4. Ask for student observations regarding where they see the light hitting the beach ball and where they see shadow.
    • Answer: Light hitting the ping pong ball and beach ball. Small shadow on front of beach ball as well.
  5. Continue holding the ping pong ball by the string, move the ping pong ball so that it is behind the beach ball.
  6. Ask for student observations regarding where they see the light and shadow in this position.
    • Answer: Light hitting the beach ball fully, no shadow on the beach ball. Full shadow on the ping pong ball.

Explain to students: “I just demonstrated a phenomenon called an eclipse. Today we will learn about types of eclipses and also review why we have seasons. Think about this demonstration during today’s lesson as we will refer back to it at the end of class.”

Explore (30 minutes)

  • Have your students sign in to Legends of Learning and enter your teacher code.
  • Launch Playlist 1 to your students.
  • As students complete Science Fair: Eclipse and Seasons, students should fill out the Eclipses and Seasons Handout.
  • Assist students as needed during game play, pause playlist if you need to address content or questions to entire class.

Explain (20 minutes)

  • Review answers to Eclipses and Seasons Handout by drawing diagrams on board or using Smartboard.
  • Relate student knowledge to demonstration at the beginning of class.
    • Which item represents the sun? (flashlight)
    • Which item represents the earth? (beach ball)
    • Which item represents the moon? (ping pong ball)
    • Who can demonstrate a lunar eclipse using the items? (ping pong ball held behind the beach ball)
      1. Have student explain why
    • Who can demonstrate a solar eclipse using the items? (ping pong ball held between the flashlight and beach ball)
      1. Have student explain why

Elaborate (5 minutes)

  • Explain to students that although they experience seasons all the time, they are less likely to experience a lunar eclipse, and the opportunity to experience a solar eclipse is even more rare.
  • Show this timelapse video of what happens on Earth during a solar eclipse: https://vimeo.com/53641212
  • Ask students to describe what they are seeing in the video.
    • Answer: It is broad daylight then goes dark like nighttime, then back to broad daylight very quickly. The sun is completely blocked out for a while.

Evaluate (10 minutes)

  • Launch Playlist 2 to your students. When they finish the assessment questions, any time left is freeplay.
  • Analyze student results to determine what concepts need to be a focus for reteaching.

Seasons & Eclipses: Worksheet


Name: _________________________________


Directions:
While playing the first game in Legends of Learning called Science Fair: Eclipse and Seasons, use what you learn to complete the diagrams and answer the questions below.

Seasons

Label the seasons in the Northern and Southern hemisphere at each location.

Circle the correct answer

  1. Question 1: It is summer for the hemisphere that is pointing (away from, towards) the sun.
  2. Question 2: It is winter for the hemisphere that is pointing (away from, towards) the sun.
  3. Question 3: When a hemisphere is pointing towards the sun, the sun’s rays are (stronger, weaker) on that part of earth, making it (hotter, colder).
  4. Question 4: When a hemisphere is pointing away from the sun, the sun’s rays are (stronger, weaker) on that part of earth, making it (hotter, colder).

Draw the location of the sun, moon, and earth during a lunar eclipse and during a solar eclipse. MAKE SURE YOU LABEL THE SUN, MOON, AND EARTH!

Summer Learning Day: $300 Game Trial

National Summer Learning Day is just a month away! What are you doing to celebrate? Legends of Learning is extending its $300 trial offer until July 13 to help teachers and students better enjoy summer learning.

Students enrolled in summer class need a break from the daily routine, and Legends of Learning middle school science games are a great tool. Games offer kids an opportunity to enjoy summer school a little more, while simultaneously improving subject mastery. Original research backs up the impact of games!

Summer is a critical time for students to stay on track and close achievement gaps. Strengthening learning programs can give districts, teachers, parents, and students a much-needed boost. For more information, check out our summer learning white paper.

The National Summer Learning Association reports most families not participating in a summer program say they would if one was available, but the average cost of these programs is $288 per student per week.

As part of its launch, Legends of Learning provided teachers who signed up on its platform $300 worth of edgames for free. After July 13th, initial trial coins will be reduced to $100 for free.

Sign up for free games today!

Summer School Science Content for Free

Let’s be honest. Summer school can be a drag for students. Why not liven up the classroom with middle school science content for free? Let’s play!

With Legends of Learning’s $100 in complimentary game coins and no obligations, teachers (and schools) have nothing to lose. In six weeks, a class of 30 students could play a game every school day and there would still be extra credits left over.

Science games offer kids an opportunity to enjoy summer school a little more and play games that facilitate learning and subject mastery. Teachers address NGSS and state standards while providing fun and engagement.

There are 900 games currently available in 90 lessons spanning Earth and Space, Life, and Physical Sciences learning objectives. If you are teaching any middle school science content, there is a game for you. Log in or create an account today, and explore our library.

Make summer school a more engaging experience than the average class. Your students will appreciate it, and their test scores will improve. Just press play.

P.S. If you are looking for more ways to make summer learning a fun experience, download our white paper, “How to Prevent Summer Learning Loss and Close Achievement Gaps.”

Six Tips for Shaking Up Summer Learning This Year

Excerpted from How to Prevent Summer Learning Loss and Close Achievement Gaps. Download it today.

By the end of May, everyone is ready for a break from the school routine. Students stop responding to the usual content delivery methods, and as a result, summer learning loss sets in.

So change up your methods.

Develop summer courses that meet learning needs and curriculum standards while providing fun and engagement. Fun and engagement can take many forms, from project based learning to field trips to digital gaming. For example, Legends of Learning science games provide an interactive learning experience for students with questions aligned to curriculum standards. The teaching methods vary but should be aligned with your district’s overarching academic goals.

To help you get started, here are six quick tips to add a little variety to your summer learning programs.

Six Tips For Your Summer Learning Experience

1) Focus on Individualized, Personalized Instruction. Limiting summer class size allows teachers and students to interact one-on-one more often. As a result, relationships develop; students are encouraged to learn and grow; and teachers guide students toward classroom lessons and activities that fit the individual student’s learning level and style.

2) Take Kids on Field Trips. Teachers demonstrate learning is fun through field trips. Such trips can occur within the community and range from the zoo to a local bottling company. If funds are tight, supplement off-campus field trips with digital ones. Google and Discovery, for example, offer digital field trips that take place in the Sahara, Antarctica, and other locations.

3) Invite Speakers to the School Campus. Students see how curriculum lessons translate to life skills when people talk about their day-to-day work. Teachers could invite civic leaders, parents, and other people into the classroom to talk about their work experiences and background. Microsoft also provides experts for the classroom via Skype. Kids can hear from environmentalists, coastal engineers, and other pioneers in the arts and sciences.

4) Turn Facts into Skills with Hands-On Projects. Students learn what they live, so teachers should find ways to turn basic concepts into practical skills. Some schools facilitate this idea with community projects, such as a garden or recycling center. Some schools, though, involve students in activities like building a greenhouse or small-scale wind farm. Others take their students to community partners where they participate in activities and projects.

5) Keep Kids Engaged Inside and Outside the Classroom with Digital Games. Kids like games. Teachers often do, too. Edgames offer chances to connect with students on their level. Kids play online games all the time, so giving them games that facilitate learning and subject mastery is a no-brainer. Plus, edgames typically allow teachers and district administrators to monitor student progress and, depending on the implementation, keep budget costs low.

6) Test New Teaching Models and Classroom Layouts. Summer provides a perfect time to pilot new teaching models, methods, and classroom layouts, says Gary Huggins, CEO of the National Summer Learning Association. Explore blended learning models, edgames platforms, and other ways to engage students and build digital literacy skills. Assess impact at the end of the summer and expand what works into an official instructional approach.

No matter which method(s) you employ, remember that students are drawn in by new experiences. If you surprise them each day with even a small tweak to your instructional methods you will see a huge increase in student engagement. Try Legends of Learning science games and you will see some very excited looks on students faces. Have a great summer and shake it up!

Legends of Learning in the News

1. District Administration – Science-focused platform and game content to be released
In March 2017, Legends of Learning released its educational games (edgames) platform in 100 middle schools across the country. The games meet the standards for middle school science curricula, and CEO Vadim Polikov conducted a 1,000-student study in partnership with Vanderbilt University to demonstrate the games’ efficacy and ability to engage students.

Polikov will facilitate additional surveys and studies to provide more evidence in support of the Legends of Learning methodology in the near future. He explains, “Educators’ time is at a premium now, so providing them with something that is demonstrably effective and easy to use has a far greater chance of being implemented.”

But don’t take his word for it. Talk to one of the hundreds of teachers in the Legends of Learning Ambassador program, or better yet, start using the platform and become an Ambassador yourself!

2. DC Inno – Oregon Trail-Inspired Startup Wants More Video Games In Schools
“Who would’ve thought that one day Oregon Trail would inspire someone to start a company?” asked Samantha Sabin, staff writer at DC Inno. She was amazed at how Legends of Learning co-founders Josh Goldberg, Geoff Livingston, and Vadim Polikov formed their educational technology (EdTech) company.

The three men hypothesized curriculum-based edgames could engage kids in learning, and tested the theory in conjunction with Vanderbilt University researchers prior to establishing the company. The study showed vast improvements in test scores for students who played the games. Once the results were in, Legends of Learning launched their edgames platform in March 2017.

3. USA Today – ‘Spotify for learning games’ coming to classrooms
On March 27, 2017, Legends of Learning launched its edgames platform, an easy-to-use interface featuring 900 middle school science games for today’s classrooms. The company calls the platform “Spotify for learning games.”

Game developers, or “artists,” create standards-based games for “listeners”—teachers, administrators, and students. Teachers can earn free access to the platform in exchange for providing the developers with feedback.

Additionally, schools can pay about $10 per student for a learning management system (LMS) that measures student progress in the games. USA Today calls the platform “an all-you-can-eat menu of games,” and teachers like Rebecca from upstate New York agree – students playing the games are hungry to learn!

4. Getting Smart – Innovation in Education Is More than a New Approach
CEO Vadim Polikov writes that Legends of Learning brings a new strategy to education innovation: academic research. He hypothesized that edgames could improve student engagement in the classroom and put the theory to the test with help from Vanderbilt University.

The study provided Polikov with the evidence needed to establish Legends of Learning, a company that provides an online edgames platform that teachers use to bring games into their classrooms. Polikov’s work also contributes to the broader academic literature, with potentially massive implications for the future of education.

Another huge point of emphasis is ease of implementation. With an idea like this, Polikov says, “When it is easy and obvious, the barriers to widespread acceptance are much lower.” Legends of Learning achieves this with its intuitive platform, which is easy to use for students and teachers alike.

5. WTOP – DC startup Legends of Learning aims to be ‘Netflix’ for educational games
Legends of Learning provides all the ease and entertainment of Netflix and Amazon with its online edgames platform, amplifying productivity, engagement, and learning in the classroom. The platform hosts 900 games and counting, all of which are based on curriculum standards – NGSS, TEKS, SOL, and more.

The Legends of Learning platform is free for teachers as long as they provide feedback to help developers improve the games. Schools have the option to track student progress for a low-cost subscription fee.

6. EdTech Mag – Q&A: Vadim Polikov’s Startup Brings Game-Based Learning to Science Class
EdTech Magazine asked CEO Vadim Polikov what inspired him to form Legends of Learning, an EdTech company that provides curriculum-based games for classrooms across the country. He replied with his own childhood experience, stating, “To this day, I don’t remember what I learned in eighth-grade history, but I am a history buff because I played Civilization.”

Polikov’s background as a research scientist led him to explore why the game impacted him so. He partnered with Vanderbilt University to assess how edgames affected students and learned that games truly do, qualitatively and quantatively, increase engagement and test sores.

7. Baltimore Sun – Legends of Learning raises $9 million for expansion
In April 2017, DC- and Baltimore-based EdTech startup Legends of Learning announced it had raised $9 million from investors, including the Baltimore Angels. Legends of Learning will use the funds to expand the platform and related services, such as analytics and tracking. The company will also add employees to grow its library of games into other school subjects and grade levels and to serve more schools.

8. Baltimore Business Journal – Former Astrum Solar exec raises $9M for edtech startup
Legends of Learning, a new EdTech startup in Washington, D.C. and Baltimore, closed a successful seed funding round totaling $9 million. The company offers an online platform for edgames – 900 of them, so far – supporting the middle school science curriculum. The seed money will be used to expand into other subjects and grade levels and to hire new company employees.

9. Potomac Tech Wire – “Today’s top story: Edtech Startup Legends of Learning Raises $9 Million in Seed Round”
A DC- and Baltimore-headquartered startup, Legends of Learning, reported $9 million in seed funding for its online education games platform. The platform features 900 games across the middle school science curriculum. The seed money will allow the company to expand into more grades and subjects, as well as conduct additional studies on game-based learning and its impact on student engagement and achievement.

10. DC Inno – The DC Inno Beat: NEW MONEY
Legends of Learning, a DC EdTech startup that offers learning games based on Next Generation Science Standards (NGSS), is poised to grow. Thanks to a strong $9 million round of seed funding, the company will grow its staff from 14 employees to 30. It will also develop games for other grade levels and school subjects.

11. Technical.ly – DC edtech company Legends of Learning has raised $9 million in seed funding
In March 2017, EdTech company Legends of Learning released its online platform containing 900 middle school science games for the classroom. At the same time, it raised $9 million in seed funding. The funds are earmarked for growth; the company will be hiring new employees in the spring and summer to expand into subjects across all K-12 grade levels.

12. EdWeek – Do Digital Games Improve Children’s Math Skills?
Students in Florida’s Hillsborough County schools are showing improvements in math after using classroom games such as TiViTz. In addition to higher achievement, teachers are reporting increased enthusiasm among students playing these edgames.

A 2014 study showed that nearly three quarters of K-8 teachers nationwide are using digital games in their classrooms. Related studies, like the one conducted by Legends of Learning founder and CEO Vadim Polikov, have demonstrated strong positive correlations in student achievement – and enjoyment – with the use of digital edgames.

13. EdWeek Market Brief – K-12 Dealmaking: EVERFI Raises $190 Million; Legends of Learning, Marco Polo Raise Funds
Legends of Learning, a new edgames company that launched in March 2017, raised $9 million in its most recent round of seed funding. The company brings research-driven, curriculum-based games to schools.

Its 900 games cover a variety of middle school science topics. With the new funds, Legends of Learning will expand to more subjects throughout K-12 curricula.

14. EdSurge – New Research Proves Game-Based Learning Works—Here’s Why That Matters
In order to successfully implement game-based learning (GBL) in classrooms, edgames must engage students while also supporting curriculum standards. Prior to founding Legends of Learning – an education startup with a curriculum-based GBL platform – Vadim Polikov led an academic study with Vanderbilt University researchers to determine the efficacy of the company’s approach.

The study found that students who played edgames were more engaged in the classroom, and performed significantly better on standardized tests, than those who didn’t play. Polikov has a second, larger study in the works to continue to examine the efficacy of GBL. Research like this is critical in adopting of new, innovative techniques in the classroom, and advancing education in America.

15. EdSurge – How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom
Before launching Legends of Learning, an EdTech startup that provides GBL content for classrooms, CEO Vadim Polikov teamed up with researchers at Vanderbilt University to conduct a control study with more than 1,000 8th grade student participants. Students who played the edgames demonstrated stronger understanding of classroom subject matter and scored higher on standardized tests than those who didn’t play. Teachers also reported that students – including those who were normally less engaged in class – had more organic conversations about the subject matter while playing, and had fun doing it!

16. EdSurge – Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code
In order for edgames to be effective, they must be easy for teachers to implement. This can only happen when the games supplement lesson plans with engaging, curriculum-based content.

New education startup Legends of Learning focuses on efficacy, delivering easy-to-use games that adhere to NGSS curricula and fit into short class periods. Before founding the company, Vadim Polikov partnered with Vanderbilt University researchers to conduct a large-sample control study.

The results were promising for both teachers and students, and led Polikov to launch Legends of Learning in March 2017. The company’s platform hosts 900 edgames, and teachers who use it say students are showing improved classroom engagement and better grasp of difficult concepts.

Teacher Appreciation Day: Here’s to You, Teachers

Tuesday, May 9th, is Teacher Appreciation Day (sponsored by the National Education Association (NEA), a moment in which we stop to honor the incredible commitment of our nations’ teachers.

The day coincides with the National Parent Teacher Association’s (PTA) National Teacher Appreciation Week, held during May 8th-12th.

Teachers should be recognized for their hard work and service.

Throughout the week, parents and students make cards and deliver candy. District administrators typically provide a catered lunch or breakfast for teachers and staff. This year, the PTA increases the fun and excitement with its #ThankATeacher contest. Federal, state, and local governments get in on the action, too, with teacher of the year awards like the one managed by the Council of Chief State School Officers (CCSSO).

Teachers Should Be Celebrated All Year Long

These things are wonderful. However, teachers should also be celebrated throughout the rest of the year. Teachers play a vital role in the lives of young people, imparting the skills and knowledge students need to reach a bright future. But teachers far exceed that role—they often are surrogate parents, therapists, sales people, and legends.

As Donald Quinn, a former educator, tells it:

If a doctor, lawyer, or dentist had 40 people in his office at one time, all of whom had different needs and some whom didn’t want to be there and were causing trouble, and the doctor, lawyer, or dentist, without assistance, had to treat them all with professional excellence for nine months, then he might have some conception of the classroom teacher’s job.

This year alone, more than 3.5 million teachers across the country will teach 55+ million students. That equates to billions of graded papers, lesson plans, student coaching, calls to parents, teacher-parent conferences, field trips, and more. A teacher’s job is never done, not even when the bell rings and school lets out for the afternoon.

The average teacher works 12-16 hours a day and spends about $500 of their personal earnings on school supplies every year. Their take home pay averages around $49,000. One thing is clear about the teaching profession: Teachers aren’t in it for the money.

Teachers Share How to Celebrate Them

So how can we appreciate teachers every day? Teachers provide an answer. They want to be listened and responded to. Teachers are the keys to success of any school. When they feel empowered by the district administration and supported by the community, they achieve the impossible in their classrooms.

At Legends of Learning, we know the theory as fact because we quite literally listen to teachers. Their feedback and ongoing conversations with our game developers and Ambassadors affect the games we publish. For us, listening is a way to simultaneously honor teachers, create a product that impacts the classroom, and change education for the better for everyone.

Here are some examples of the great things our teacher Ambassadors are doing with the Legends of Learning edgames platform.

Shanda Seibel, 5th Grade Teacher, Prarie Creek Elementary

Shanda gets her students excited about human impacts on Earth’s systems with games including The Big Picture Hosted by Zedd: Animal Agriculture and Skunk Dunk: Increasing & Decreasing Human Impacts. “Legends of Learning games give students the opportunity to learn their science skills and vocabulary in a fun and engaging way” says Shanda. “Students are in a generation of gaming. I found this year that Legends of Learning brought as much engagement as my science experiments.”

Kerrie Seberg, 7th/8th Grade Science Teacher, Walter G Byers School

Kerrie reviews the structure of the atom with her students in the game “Escape is Elementary.” “They love how the game is like Mario!!” says Kerrie. “Personally, I loved how they were overheard debating the definition of ‘subatomic particle!’”

Mariana Garcia-Serrato, 7th/8th Grade Lead Science Teacher, Adventure Program

Mariana discovers that students love test review, especially when it means choosing their own edgames. For test prep in 8th grade, I displayed the complete list of LOL learning objectives,” said Mariana Garcia-Serrato, a middle school science teacher in California. “Having that list of discrete learning objectives proved an easy way for them to decide what to study!”

You can log in and play these games today on the Legends of Learning platform. To become an Ambassador, visit our site and fill out this simple form.

We hope you have a fantastic Teacher Appreciation Day. Thank you for all you do inside the classroom and out!

Get Your Classroom Ready for Blended Learning

The following is an excerpt from our new white paper, “Eight Steps to Successfully Implement Blended Learning in Your Classroom.” Download it today!

Do you ever find yourself leaving school at the end of the day thinking you could have taught your lesson just a little bit better? It is very natural as a teacher to take stock of your day and think about adjustments you can make for tomorrow. What if you could use tools like games to make a large scale change to your classroom that would lead to much higher levels of engagement and achievement? You can, and blended learning is the 21st century key to this kind of change.

Getting Your Classroom Ready For Blended Learning

You might be wondering how can you transform your classroom with a blended learning model? After all, the possibilities with tech based learning — middle school science games (hint, hint) — can be truly infinite given the right strategies.


Time To Rearrange The Desks

Girl playing an online educational game on her ipadWhether you have a cart of iPads or a room full of Chromebooks, integrating technology into your classroom is a great way to engage students in learning. One facet, the classroom setup, is often overlooked. It might seem that just putting technology on the desk in place of a textbook will improve a student’s experience and engagement, but research has found otherwise.

Says Ramona Persaud, Edutopia contributor, “From the front door and school grounds to the classroom, the aesthetics of learning spaces impact brain function and influence how students feel when they’re in school—as well as how they feel about their school.”

You likely understand Persaud’s point intuitively. Students perform better when they feel comfortable, safe, and feel as though they belong. You might even have anecdotal evidence demonstrating the impact of something as simple as a desk arrangement. If classroom setup is instrumental in determining the success of your blended learning model, try something a little out of the box next year. Get a bunch of chairs and a couch and have your students use them during blended learning time. No room in the budget for furniture? No problem! Let students sit on the floor. Students simply do not have to be sitting at a desk in order to be engaged in learning.


Seven Ways To Set Up Your Class For Success

Little girl using a phone in a blended learning classroom

Check out this great list of recommendations from Blended Learning Universe on how to arrange your classroom for Blended Learning.

  • Station Rotation – moves students from station to station on a fixed schedule, with at least one (if not all) of the stations featuring digital learning activities such as games, puzzles, or videos. The rotation can free up teaching time, allowing you to work one-on-one with students needing extra attention.
  • Lab Rotation – looks similar to Station Rotation except that students go to a dedicated computer lab rather than an in-classroom station. Many teachers enjoy the flexibility of using an outside lab in terms of both scheduling and classroom layouts.
  • Individual Rotation – provides students with personalized schedules and assignments. The students may or may not visit every work station in a single day, instead focusing their attention on completing assigned activities.
  • Flipped Classroom – changes the classroom dynamic. Students learn at home via a digital curriculum and online lectures. They then complete teacher-guided projects and other activities in the classroom.
  • Flex – gives the most control to students. It allows them to move through classroom curriculum and activities — both digital and traditional — on a fluid schedule. Teachers, in turn, offer support and instruction as needed. This model tends to use online learning to a greater degree than the previous four.
  • A La Carte – allows schools to offer electives they can’t provide due to a lack of on-site resources. The model often supplements high school classes.
  • Enriched Virtual – requires students to learn at home via online instructional materials and meet with a teacher face-to-face two to three times a week. This model tends to be less common than the other six.

No matter which approach you choose, remember that bringing blended learning into the classroom is a chance to approach student learning in a new way. Do something new this year with your class and get excited for a transformational 2017-2018 school year!!!

Try Our Games With Your Blended Learning Model

One of the best ways to get your classroom ready with a blended learning model is by using our online educational games here at Legends of Learning. For more information, give us a call at 888.585.1317 or contact us online today.

Don’t forget to download the new white paper, “Eight Steps to Successfully Implement Blended Learning in Your Classroom.”

New Features: Simplified Log In and Rostering

We’re happy to announce two new major features that were unveiled on the Legends of Learning platform today. The first is a simplified log in page. This new login makes it clear where students should log in. Heretofore, many students were mistakenly (or intentionally) logging in to the platform as teachers.

The second major change is the addition of more rostering functionality to the platform. This feature set allows teachers to create class rosters, and launch playlist to a class roster. It also allows students to join an active playlist as a rostered class member. In addition, teachers can now create a student in a student page, a playlist page, or a session page.

Several other minor enhancements were made to improve the teacher experience, including ensuring no timeouts for teacher sessions if they are using the application. Legends of Learning will continue rolling out enhancements as they are built and tested for quality assurance.

For Teachers
For Schools
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