Kinetic Energy Science Games
In this series of games, your students will learn about the different types of stored or potential energy. The Kinetic Energy learning objective — based on NGSS and state standards — delivers improved student engagement and academic performance in your classroom, as demonstrated by research.
Scroll down for a preview of this learning objective’s games and the concepts they drive home.
Energy is the ability to do work, which can cause a change in motion. The energy of motion is called kinetic energy, and anything that is moving — whether an electron or a galaxy — has kinetic energy.
An object’s kinetic energy (*KE*) depends on its mass (*m*) and velocity (*v*). The equation for kinetic energy is *KE = ½mv**2*, so the greater the mass and the greater the velocity, the greater the kinetic energy. The unit for energy is joules.
An object with more kinetic energy has a greater capacity to do work, causing a change in motion or doing damage. That’s why objects that are larger (greater mass) and moving vaster (greater velocity) have more capacity to do damage.
Kinetic energy exists in many different forms. For example, mechanical energy is the energy of an object moving between two places. Sound comes from vibrations transmitted by waves. Thermal energy is the vibrational energy of particles. Electrical energy is the motion of charged particles.
In total, there are nine games in this learning objective, including:
- Kinetic Combat
- Kinetic Aim
- Bouncer: Kinetic Energy
- Blueprint Bash: Kinetic Energy
- Little Newton in the Energy of Motion
- Mr. Genius Kinetic Energy
- Kinetic Terraform
- Sekhmet – Swinging Motion
A further preview of each game is below.
You can try the games within the learning objective for free on the Legends of Learning site with an account.
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