Legendary Season of Giving

We’ve made it to December, the Legendary Season of Giving! While you’re giving your students the gift of engaging science games in the classroom, there may be additional teachers out there who have yet to discover Legends of Learning. Since it is the season of giving, we decided to add to the fun and offer gifts for teachers who refer us.

Between now and December 31, when you refer other science teachers and they start using Legends of Learning*, you’ll receive the following gifts:

Give the gift of science games, and Captain Kinetic and the Legends will give you gifts!

  • 1 Referral – Gift: Dean Silencio Pez Head (Pez included!)
  • 3 Referrals – Gift: LoL T-shirt & Cape set
  • 5 Referrals – Gift: Two tickets to Star Wars: The Last Jedi (or a movie of your choice)
  • Plus, don’t forget, you also earn 1000 coins for every referral! That’s good for 1000 science games for your students to play.

Give your colleagues the gift of game-based learning and celebrate the Legendary Season of Giving! There’s no better way to liven up a classroom at the end of the calendar year. Start making referrals today! (Not sure how? Find out in the Hall of Knowledge.)

Celebrate the Legendary Season of Giving and give the gift of game-based learning.
*In order to qualify for a gift, referred teachers need to log in and launch a playlist on Legends of Learning by December 31.

10 Steps to Launch with Legends of Learning

Congratulations! You’ve created your Legends of Learning account, and you’re ready to expand your science teaching superpowers. Here’s how to get started in just ten easy steps:

Step 1: Choose a Subject

Select Earth and Space, Life, or Physical Science.

Step 2: Choose a Learning Objective

Each subject has 26-35 different lessons, or Learning Objectives, each covering a specific science standard.

Step 3: Preview the Games

Each Learning Objective has 7-10 unique games. Click on each game to view teacher reviews, vocabulary words, and discussion questions. You can also play the games yourself, and leave your own ratings!

Step 4: Create a Playlist

Click the orange button above the games to be transported to the playlist building screen.

Step 5: Drag and Drop

Pick your games and drag them into the playlist.

Step 6: Add Assessments

Open up the “Assessments” tab, choose how many questions to include, and add them before, between, or after the games.

Step 7: Customize

Shuffle the order of games and assessments, toggle the playlist’s duration, and give your playlist a name.

Step 8: Launch!

Hit the big green button! You don’t even have to add your students ahead of time; just send them to play.legendsoflearning.com and give them your teacher code, located at the top of the playlist. (Don’t panic; the “Students” tab will not appear in your account until you’ve launched a playlist and had students join.)

Step 9: Track Student Data

Watch as students progress through the playlist, and see their answers to quiz questions in real time. If you need to stop and review mid-playlist, click the pause button.

Step 10: Download Results

All student answer data gets saved within the playlist for future reference. Download it as a CSV with the click of a button!

Boom! Your science class is now certifiably legendary. If you have any trouble with these steps, check out helpful hints on the Hall of Knowledge, or don’t hesitate to contact us at support@legendsoflearning.com.

 

Why We Launched the STEM Visions Contest

Earlier this October, we spent a brainstorming lunch thinking about all the different ways Legends of Learning can improve the way today’s students engage with science in the classroom. But what about beyond the classroom?

We came up with this fun little fall project, the STEM Visions Contest, to get students looking ahead to the future. The goal is to use science games to help engage more students in science related topics at school.

It’s so important to get young students engaged in science. As you know, the United States has a workforce shortage in STEM-related fields. Why? Because many students lack enthusiasm when it comes to studying science.

Teachers like you can help them discover the links between what they learn in science class and what they could dedicate their careers to in the future. It begins with engaging students in science topics.

We want to help teachers spark discussions about where students see themselves going, and how science will factor in to their destination.

The teachers who are most successful will win grants from DonorsChoose for their classrooms. But more on that in a minute.

How does the contest work?

The contest will be open from November 6-17. To participate, teachers will deploy games from one of our 90 middle school science learning objectives as part of the science lessons they’re currently teaching. Here are the current top 10 learning objectives on the page.

After students play the games, teachers will ask them the following questions: If they were to choose a career in science, what would it be? Why?

What impact do you hope to make?

Once students have answered these questions and had a discussion about STEM possibilities, teachers will record their answers and submit the best responses via Facebook. They will also need to tag our page in the posts and submit their post’s URL to a Google form. Once the contest is closed, our team at Legends of Learning will review every submission and choose a total of 10 winners.

Ok, so what makes it a contest?

Prizes, of course! First place will receive a $1000 grant on DonorsChoose and a one-year, full-access license to use our platform. Four runners-up will receive $250 on DonorsChoose and 3000 LoL platform coins. Five distinguished teachers will receive 1000 coins.

Introducing a little fun competition can bring out the best in all of us. We can’t wait to hear what students around the country come up with when they’re asked to envision their future careers!

For full details and rules, visit the contest homepage.

Our Solar System Lesson Plan

When you’re teaching students about space, Earth’s immediate surroundings are a good place to start. Cover the sun, other planets, their moons, and asteroids with the Our Solar System Learning Objective. It includes a lesson plan created by science teachers, which you can download in PDF form or view below:

Lesson Plan: Our Solar System

NGSS Standard:  ESS1.B-1: The solar system consists of the sun and a collection of objects, including planets, their moons, and asteroids that are held in orbit around the sun by its gravitational pull on them.

Objective:

Students will be able to:

  • Explain the role of gravity in the solar system.
  • Explain the relationship between mass and gravity.
  • Predict the patterns of movement of objects in our solar system.
  • Accurately produce a 2D model of objects with varying masses that illustrates the relationship between gravity and mass.

Time Required: 85 minutes

Materials Needed:

  • Teacher computer with internet access
  • Projector/Smartboard
  • 1 computer/laptop/iPad/Chromebook per student with internet access or BYOD (students can Bring Your Own Device)
  • Our Solar System and Gravity handout (attached)
  • 15 magnets (varying sizes is acceptable and encouraged if magnets are not the same size)
  • A magnetic object, such as a paperclip or the leg of a student’s chair

Teacher Preparation:

  • Create Playlist 1, a 30 minute playlist in Legends of Learning with the following games found in the Our Solar System learning objective (in order):
    • Around and Around (15 minute play time)
    • The Sun, Moon and Stars: Patterns of Apparent Motion (11 minutes)
  • Create Playlist 2, a 10 minute playlist in Legends of Learning with 5 assessment questions from the Our Solar System learning objective.
  • Make copies of Our Solar System and Gravity Worksheet (1 per student).
  • Gather materials for the Engage portion of the lesson.

Engage (15 minutes):

The teacher will show a magnet to the class.

  1. 1. The teacher will use the magnet and a paperclip to show that the paper clip
    is attracted to the magnet.

    • The teacher will ask, “Is the magnet attracted to the paperclip or is the paperclip attracted to the magnet?”
      • Allow students time to think before accepting any answers
      • Teacher should employ a random way of calling on students if no volunteers are available.
    • The teacher may guide/prompt students to the understanding that
      the paperclip is attracted to the magnet.
    • Using the magnets, and working in pairs or triads, the students
      should explore the classroom for other objects that are attracted to the
      magnet. Ask students to use different distances between the magnet
      and the object and to note the results.
    • Students should also use magnets of two different sizes to observe
      the results.
    • Once students are done (after 5 minutes), they should reflect
      (verbally or with written text) on the following prompts:

      • What types of objects were attracted to the magnet? Were the objects
        that were attracted to magnet larger or smaller than the magnet? Is there a
        relationship between size and the amount of attractive force?
  2. 2. The teacher will say “The activity you just did was modeling gravity.
    Gravity is a force of attraction. Why do you think I used a magnet to
    model gravity?” The teacher should employ a randomized process for
    calling on students. Only a couple (1 or 2) answers should be allowed at
    this point due to time. The teacher should say, “Gravity is a force of
    attraction. Today you will learn how gravity is used to keep objects in our
    solar system in constant, predictable patterns of motion, and the
    relationship between mass and gravity.”

Explore (20 minutes):

  1. Have your students sign in to Legends of Learning and enter your teacher code.
  2. Launch Playlist 1 to your students.
  3. As students complete Around and Around, students should fill out the Our Solar Sys>em and Gravity Handout; question #5 will be done during the Elaborate section of the 5E.
  4. Assist students as needed during game play, pause playlist if you need to address content or questions to entire class.
    • The teacher may need to sit with struggling students in a group of no more than 4 to facilitate learning.

Explain (25 minutes):

  1. 1. The teacher will review the answers from the Our Solar System and Gravity handout.
  2. 2. The teacher will relate student knowledge to the demonstration at the beginning of class.
  3. 3. It is important to remind students:  The force of magnetism and gravity are not the same.  However, in order to model the process on a small, observable scale, magnets were used to model gravity.
    • Why was a magnet used?  A magnet was used to simulate an semi attractive force between objects.
    • What objects in our solar system were being represented by the magnet?  Any object in the solar system that has mass can be represented by the magnet.
    • Why was the paperclip attracted to the magnet?  The magnet is bigger than the paperclip.
    • How does the relationship of size affect gravity?  The bigger an object is, and the more mass it has, the more gravity it will exert on other objects.
    • Why does the larger magnet attract the smaller magnet?  The larger magnet has a larger “force”.
    • Students should be able to answer the following:
      • Why are the planets kept in constant, predictable motion?  The Sun’s gravity.
      • Why do all the planets orbit the Sun?  The Sun is the most massive object in our solar system.  Larger objects with more mass will attract more objects.

Elaborate (10 – 15 minutes):

  • Have students watch the video on gravity.
  • The teacher can clear up any misconceptions about gravity and mass at this point in the lesson.
  • Students complete question #5 on the Our Solar System and Gravity handout.

Evaluate (10 minutes):

  1. 1. Launch Playlist 2 to your students. When they finish the assessment questions, any time left is free play.
  2. 2. Analyze student results to determine what concepts need to be a focus for reteaching.

 

Our Solar System and Gravity

 

Name:  _________________________

 

Directions: While playing the second game in Legends of Learning called Around and Around, use what you learn to answer the questions below.

 

1. Label the planets in the correct order.  Please note: Image is not to scale.

2. What are some of the components of our solar system that astronomers have studied?  List some in the space provided.

A.

B.

C.

D.

 

3. What is the relationship between gravity and mass?

A The more mass an object has, the more gravity it will exert on another object.

B The more mass an object has, the less gravity it will exert on another object.

C The less gravity an object has, the more gravity it will exert on another object.

D The less gravity an object has, the less gravity it will exert on another object.

 

4. If two objects in space are close together, which of the following is true?

A Distance has no effect on gravity.

B The farther apart objects are will cause them to have greater gravity.

C The closer together objects are will cause them to have greater gravity.

D Gravity in space depends on how much light is being emitted from the objects.

 

This portion should be completed during the Elaborate portion of the 5E lesson.

 

5. Imagine that the solar system consisted ONLY of Jupiter, Mars, and Earth.  How would Jupiter’s gravity affect the orbits of Mars and Earth?  Draw and label your answer in the space below.

 

 

 

 

Top 7.5 Ways to Use
Legends of Learning Playlists

Game-based learning produces strong performance results and engagement. Playlists help teachers manage and deploy games for their classrooms to achieve those results. They are an incredibly versatile tool that provide strategic lesson plan architecture, real-time data and control, and performance analytics.

To help teachers we’ve compiled a list of the top seven (and a half) ways teachers can use playlists with their students:

1. Introduce science content – LoL playlists can provide a great introduction to new concepts. Each game contains a significant amount of content, so students can visualize new science concepts in a fun, interactive environment before listening to a lecture or opening a textbook.

2. Mid-unit refresh – After a few days of teaching the same topic, it can start to get stale for students. Reinforce and invigorate your lessons by deploying a playlist in the middle of the unit. Keep it fresh with a little fun!

3. Homework – Looking for take-home exercises that don’t involve a worksheet? Now you can build a playlist and set it to launch at a future date, for a set period of time. Your students might even want to do their homework!

4. Monday warm-up – It’s amazing how much students can forget content over the weekend. Use games and quiz questions in Legends of Learning playlists to ease them back into the swing of learning science for the week.

5. Assess progress – One of the best features playlists offer are assessment questions. This item lets you gage student knowledge and progress anywhere in a playlist; before, after, or in between games. You will know whether students are getting the larger lesson or not in real-time.

6. Stations – If your students are rotating through stations, between labs and other activities, playlists are a perfect addition; you can build them to last as little as ten minutes. This is a good option for classrooms that do not have one-to-one device access.

7. Test Review – Study guides, jeopardy, and practice tests help students prepare for tests from many different angles. Playlists add another element, mixing engaging gameplay with strong subject matter review.

7.5. Past unit recall – In that same vein (thus, the 7.5), if your students need to review foundational concepts you taught them months ago, launch a playlist for their blast from the past! This can be particularly useful for highlighting NGSS Crosscutting Concepts (CCC), which you can read about on our blog.

You can learn more about playlists on our help site. Log in today, and create a playlist for your next lesson!

Legends of Learning On Instagram and Pinterest

Many of our ambassadors and friends in the education community have followed Legends of Learning on Facebook and Twitter over the past year, but complained about our lack of presence on Instagram and Pinterest. Well, those days are over!!!

You can now follow us on Instagram and Pinterest, too!

Our Instagram page will feature photo spotlights of our ambassadors, LoL staff, industry events, and case studies, as well as highlighting each of our 90 middle school science learning objectives and updates about our gaming platform.

We will also “regram” legendary posts from our followers, and may even give some teacher ambassadors the opportunity to temporarily take over the page!

On Pinterest, we have boards for Earth and Space Science, Physical Science, Life Science, as well as special topics like NGSS, last month’s total solar eclipse, and awesome inspiration from teachers.

Teachers are some of the best users on Pinterest, “pinning” everything from science labs to art projects to actual bulletin boards. The site provides an easy way to bookmark and spread bright ideas, improving classrooms everywhere.

We are excited to grow our engagement with the education community! The internet is an incredible asset, with the power to not only host resources like Legends of Learning games, but also to share valuable insights and ideas so teachers and students can reap the benefits. Join us in our mission to spread the best of education.

Follow Legends of Learning:

Facebook: https://www.facebook.com/LegendsofLearning/
Twitter: https://twitter.com/legendlearning
Instagram: https://www.instagram.com/legendsoflearning/
Pinterest: https://www.pinterest.com/legendsoflearning/

News: Cobb County Students to Experience Once-in-a-Lifetime Total Solar Eclipse

This is a copy of a news release issued this week.

 

Cobb County Students to Experience Once-in-a-Lifetime Total Solar Eclipse

Legends of Learning Preparing Students for the Astronomy Event

Marietta, Ga.—August 1, 2017—Middle school students from the Cobb County School District in Georgia will be taking the field trip of a lifetime. On August 21, 40 students will join Legends of Learning on a field trip to Clemson, S.C., where they will watch the total solar eclipse from one of the most optimal places in the country.

Two students from each participating Cobb County middle school will be selected to take part in this field trip. Students will play Legends of Learning eclipse games on the ride to Clemson, where they will watch the total solar eclipse.

“This is so exciting! Our students will remember this experience for the rest of their lives,” said Dr. Sally Creel, STEM and Innovation Supervisor, Cobb County Schools. “We appreciate that our new partners, Legends of Learning, are making this once-in-a-lifetime event so special for Cobb students. Our teachers will be incorporating the games into their instruction prior to the eclipse. Students will understand that, yes, it will be dark during the eclipse and what scientific phenomena are causing the darkness.”

Students, educators, families, and people across the United States will be watching the total solar eclipse, when the sun will completely disappear behind the moon. The eclipse will darken skies from Oregon to South Carolina, an extremely rare event; in some locations on Earth it occurs as infrequently as every 1,000 years.

To prepare students and interested parties, Legends of Learning, an innovative game-based learning platform, made two of its most popular eclipse-related curricula games available, “Walter’s Travels” and “Bubble Eclipse” on https://www.legendsoflearning.com/alphagames/. Like all Legends of Learning games, the games engage middle school students studying science with standards-based curriculum content. Legends of Learning teachers can access additional eclipse games via the Earth and Space Sciences “Eclipses and Seasons” learning objective.

In addition to the games, Legends of Learning has created a solar eclipse lesson plan for its Eclipses and Seasons learning objective. The platform also has available a curated resource with additional educational tools for teachers. These materials are available at www.legendsoflearning.com/solar-eclipse.

Legends of Learning launched earlier this year and has thousands of curriculum-based education games and assessment items focused on middle school science. The company conducted rigorous academic research in partnership with Vanderbilt University and found that students boosted their test scores by the equivalent of over half a letter grade in three weeks when their teachers used digital games in the classroom. The study was recently published by the “Journal of the Learning Sciences.”

 

About Legends of Learning

American children need new education heroes, teachers dedicated to using new, engaging methods to teach curriculum. Legends of Learning helps educators make their classrooms fun, engaging, and productive learning environments through research-driven, curriculum-based games. We use ongoing original research to create a learning game platform filled with an epic range of lessons for stronger subject mastery and classroom engagement. All games are based on state curriculum standards. Teachers can don their capes with Legends of Learning at legendsoflearning.com.

 

About Cobb County School District

The Cobb County School District is the second largest school system in Georgia and the 23rd largest in the nation. It serves 113,000 students and 114 schools, including 67 elementary schools, 25 middle schools, 16 high schools, two charter schools, one special education center, one adult education center and one performance learning center.  Our vision is One Team, One Goal: Student Success.

 

Media Contacts:

Stacey Finkel

ASPR

Stacey.Finkel@aspr.bz

703.304.1377

 

Geoff Livingston

Legends of Learning

geoff@legendsoflearning.com

703.859.0089

 

Donna Lowry

Director of Communications

Cobb County School District

Donna.Lowry@cobbk12.org

770.426.3345

 

Legends of Learning in the News

1. District Administration – Science-focused platform and game content to be released
In March 2017, Legends of Learning released its educational games (edgames) platform in 100 middle schools across the country. The games meet the standards for middle school science curricula, and CEO Vadim Polikov conducted a 1,000-student study in partnership with Vanderbilt University to demonstrate the games’ efficacy and ability to engage students.

Polikov will facilitate additional surveys and studies to provide more evidence in support of the Legends of Learning methodology in the near future. He explains, “Educators’ time is at a premium now, so providing them with something that is demonstrably effective and easy to use has a far greater chance of being implemented.”

But don’t take his word for it. Talk to one of the hundreds of teachers in the Legends of Learning Ambassador program, or better yet, start using the platform and become an Ambassador yourself!

2. DC Inno – Oregon Trail-Inspired Startup Wants More Video Games In Schools
“Who would’ve thought that one day Oregon Trail would inspire someone to start a company?” asked Samantha Sabin, staff writer at DC Inno. She was amazed at how Legends of Learning co-founders Josh Goldberg, Geoff Livingston, and Vadim Polikov formed their educational technology (EdTech) company.

The three men hypothesized curriculum-based edgames could engage kids in learning, and tested the theory in conjunction with Vanderbilt University researchers prior to establishing the company. The study showed vast improvements in test scores for students who played the games. Once the results were in, Legends of Learning launched their edgames platform in March 2017.

3. USA Today – ‘Spotify for learning games’ coming to classrooms
On March 27, 2017, Legends of Learning launched its edgames platform, an easy-to-use interface featuring 900 middle school science games for today’s classrooms. The company calls the platform “Spotify for learning games.”

Game developers, or “artists,” create standards-based games for “listeners”—teachers, administrators, and students. Teachers can earn free access to the platform in exchange for providing the developers with feedback.

Additionally, schools can pay about $10 per student for a learning management system (LMS) that measures student progress in the games. USA Today calls the platform “an all-you-can-eat menu of games,” and teachers like Rebecca from upstate New York agree – students playing the games are hungry to learn!

4. Getting Smart – Innovation in Education Is More than a New Approach
CEO Vadim Polikov writes that Legends of Learning brings a new strategy to education innovation: academic research. He hypothesized that edgames could improve student engagement in the classroom and put the theory to the test with help from Vanderbilt University.

The study provided Polikov with the evidence needed to establish Legends of Learning, a company that provides an online edgames platform that teachers use to bring games into their classrooms. Polikov’s work also contributes to the broader academic literature, with potentially massive implications for the future of education.

Another huge point of emphasis is ease of implementation. With an idea like this, Polikov says, “When it is easy and obvious, the barriers to widespread acceptance are much lower.” Legends of Learning achieves this with its intuitive platform, which is easy to use for students and teachers alike.

5. WTOP – DC startup Legends of Learning aims to be ‘Netflix’ for educational games
Legends of Learning provides all the ease and entertainment of Netflix and Amazon with its online edgames platform, amplifying productivity, engagement, and learning in the classroom. The platform hosts 900 games and counting, all of which are based on curriculum standards – NGSS, TEKS, SOL, and more.

The Legends of Learning platform is free for teachers as long as they provide feedback to help developers improve the games. Schools have the option to track student progress for a low-cost subscription fee.

6. EdTech Mag – Q&A: Vadim Polikov’s Startup Brings Game-Based Learning to Science Class
EdTech Magazine asked CEO Vadim Polikov what inspired him to form Legends of Learning, an EdTech company that provides curriculum-based games for classrooms across the country. He replied with his own childhood experience, stating, “To this day, I don’t remember what I learned in eighth-grade history, but I am a history buff because I played Civilization.”

Polikov’s background as a research scientist led him to explore why the game impacted him so. He partnered with Vanderbilt University to assess how edgames affected students and learned that games truly do, qualitatively and quantatively, increase engagement and test sores.

7. Baltimore Sun – Legends of Learning raises $9 million for expansion
In April 2017, DC- and Baltimore-based EdTech startup Legends of Learning announced it had raised $9 million from investors, including the Baltimore Angels. Legends of Learning will use the funds to expand the platform and related services, such as analytics and tracking. The company will also add employees to grow its library of games into other school subjects and grade levels and to serve more schools.

8. Baltimore Business Journal – Former Astrum Solar exec raises $9M for edtech startup
Legends of Learning, a new EdTech startup in Washington, D.C. and Baltimore, closed a successful seed funding round totaling $9 million. The company offers an online platform for edgames – 900 of them, so far – supporting the middle school science curriculum. The seed money will be used to expand into other subjects and grade levels and to hire new company employees.

9. Potomac Tech Wire – “Today’s top story: Edtech Startup Legends of Learning Raises $9 Million in Seed Round”
A DC- and Baltimore-headquartered startup, Legends of Learning, reported $9 million in seed funding for its online education games platform. The platform features 900 games across the middle school science curriculum. The seed money will allow the company to expand into more grades and subjects, as well as conduct additional studies on game-based learning and its impact on student engagement and achievement.

10. DC Inno – The DC Inno Beat: NEW MONEY
Legends of Learning, a DC EdTech startup that offers learning games based on Next Generation Science Standards (NGSS), is poised to grow. Thanks to a strong $9 million round of seed funding, the company will grow its staff from 14 employees to 30. It will also develop games for other grade levels and school subjects.

11. Technical.ly – DC edtech company Legends of Learning has raised $9 million in seed funding
In March 2017, EdTech company Legends of Learning released its online platform containing 900 middle school science games for the classroom. At the same time, it raised $9 million in seed funding. The funds are earmarked for growth; the company will be hiring new employees in the spring and summer to expand into subjects across all K-12 grade levels.

12. EdWeek – Do Digital Games Improve Children’s Math Skills?
Students in Florida’s Hillsborough County schools are showing improvements in math after using classroom games such as TiViTz. In addition to higher achievement, teachers are reporting increased enthusiasm among students playing these edgames.

A 2014 study showed that nearly three quarters of K-8 teachers nationwide are using digital games in their classrooms. Related studies, like the one conducted by Legends of Learning founder and CEO Vadim Polikov, have demonstrated strong positive correlations in student achievement – and enjoyment – with the use of digital edgames.

13. EdWeek Market Brief – K-12 Dealmaking: EVERFI Raises $190 Million; Legends of Learning, Marco Polo Raise Funds
Legends of Learning, a new edgames company that launched in March 2017, raised $9 million in its most recent round of seed funding. The company brings research-driven, curriculum-based games to schools.

Its 900 games cover a variety of middle school science topics. With the new funds, Legends of Learning will expand to more subjects throughout K-12 curricula.

14. EdSurge – New Research Proves Game-Based Learning Works—Here’s Why That Matters
In order to successfully implement game-based learning (GBL) in classrooms, edgames must engage students while also supporting curriculum standards. Prior to founding Legends of Learning – an education startup with a curriculum-based GBL platform – Vadim Polikov led an academic study with Vanderbilt University researchers to determine the efficacy of the company’s approach.

The study found that students who played edgames were more engaged in the classroom, and performed significantly better on standardized tests, than those who didn’t play. Polikov has a second, larger study in the works to continue to examine the efficacy of GBL. Research like this is critical in adopting of new, innovative techniques in the classroom, and advancing education in America.

15. EdSurge – How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom
Before launching Legends of Learning, an EdTech startup that provides GBL content for classrooms, CEO Vadim Polikov teamed up with researchers at Vanderbilt University to conduct a control study with more than 1,000 8th grade student participants. Students who played the edgames demonstrated stronger understanding of classroom subject matter and scored higher on standardized tests than those who didn’t play. Teachers also reported that students – including those who were normally less engaged in class – had more organic conversations about the subject matter while playing, and had fun doing it!

16. EdSurge – Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code
In order for edgames to be effective, they must be easy for teachers to implement. This can only happen when the games supplement lesson plans with engaging, curriculum-based content.

New education startup Legends of Learning focuses on efficacy, delivering easy-to-use games that adhere to NGSS curricula and fit into short class periods. Before founding the company, Vadim Polikov partnered with Vanderbilt University researchers to conduct a large-sample control study.

The results were promising for both teachers and students, and led Polikov to launch Legends of Learning in March 2017. The company’s platform hosts 900 edgames, and teachers who use it say students are showing improved classroom engagement and better grasp of difficult concepts.

A Game for Every Lesson

No matter what middle school science lesson you are teaching, there is a game for it on the Legends of Learning platform. Each of the 90 different learning objectives for Earth and Space, Life, and Physical Sciences lessons already has or will shortly have 10 games.

With 900 games, we can say with confidence that there is a game for every lesson.

Still it can be hard to visualize 90 middle school science learning objective. That’s why we created the following periodic chart filled with standard lessons.

You can download you own periodic table of games on Slideshare.

These learning objectives are mapped against national standards. The games are intentionally designed to fit within a conventional class period so they are easy to implement.

As the school year ends, games are the perfect way to keep kids engaged. They are also great for reinforcing lessons as your students prepare for testing. Find the perfect game for your lesson today on the Legends of Learning platform.

If you cannot find a game for your lesson, please contact us at support @ legendsondsoflearning.com. We are so confident that there is a game for your lesson, that we will personally find it.

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